Experiential Namespace

Core Definition

Experiential frames foreground a sentient participant — an Experiencer or a Cognizer — undergoing a mental, perceptual, somatic, or attitudinal event, viewed from that participant's perspective. The primary semantic content is the psychological event itself — perception, emotion, cognition, bodily sensation, or volitional attitude. No physical change in the world is required; the event occurs in psychological or sensory space.

Not a contraposition with Change — a category some psychological events used to be wrongly routed into. EXPERIENTIAL mints its own schema object in the conceptual dimension, on constitutive sentience — the same pattern PROCESS and STATIVE follow (Conceptual Schemas §6.2). CHANGE, by contrast, is a profile over EVENT — a foregrounded-element pattern, not a competing grounding target. A frame whose sentient participant is constitutive therefore always grounds in EXPERIENTIAL, never in bare EVENT, and so always sits in @experiential, never @change — "Experiential ↔ Change" was carried in earlier documents as a perspective pair alongside the genuine ones (Agentive↔Change, Agentive↔Undergoing, Undergoing↔Change), but it isn't one: Profile Seeding (docs/conceptual/profile_seeding.md) §4 already worked this out — "a mental change is EXPERIENTIAL under a CHANGE profile, not a choice between the two."

What genuinely varies is the profile within the EXPERIENTIAL grounding:

  • A profile foregrounding the experiencer/cognizer as an ongoing or telic participant reads as an experience in progress or achieved. (JoĂŁo teme o cachorro, JoĂŁo viu Maria.)
  • A profile foregrounding entry into the mental condition — Antagonist (the experiencer, bound the same way it always is in this namespace) plus Outcome — reads as a CHANGE-shaped profile of the same EXPERIENTIAL grounding. (JoĂŁo se assustou com o cachorro.) The namespace doesn't move; only the profile does.

This was found to matter in practice, not just on paper: checked against the live data, frm_awareness_change_scenario (Experiencer + Phenomenon, "the cognitive impact brought about by the Phenomenon"), frm_coming_to_believe (Cognizer + Content), and frm_memorization (Cognizer + Pattern) were all sitting in @change — every one of them a constitutively sentient frame that belongs in @experiential under this rule. Re-namespacing these three (and auditing the rest of @change for the same pattern) is population work, not yet done — see What Is Still Missing (docs/conceptual/what_is_missing.md).

Formal template:

EXPERIENCE(Experiencer ⊕ Cognizer, [Stimulus | Content], Mental_condition)

Key participants:

  • Experiencer ⊕ Cognizer — the sentient participant. The two are mutually exclusive within a frame (FrameNet Excludes pattern): Experiencer for perception / sensation / emotion (undergoes a stimulus); Cognizer for cognition / belief / attitude (entertains a content).
  • Stimulus — the external trigger or object of a perception or emotion (optional; entity or event).
  • Content — the object of a cognitive or attitudinal member (optional; a proposition or event — a state of affairs — not a mere trigger).

Scope

Includes:

  • Sensory perception: JoĂŁo viu Maria (JoĂŁo saw Maria), Maria ouviu o barulho (Maria heard the noise)
  • Emotion: JoĂŁo ama Maria (JoĂŁo loves Maria), Maria teme o escuro (Maria fears the dark)
  • Cognition: JoĂŁo sabe a resposta (JoĂŁo knows the answer), Maria entendeu (Maria understood)
  • Bodily sensation: A perna de JoĂŁo dĂłi (JoĂŁo's leg hurts), JoĂŁo tem fome (JoĂŁo is hungry)
  • Volition / desiderative attitude: JoĂŁo quer sair (JoĂŁo wants to leave), Maria espera vencer (Maria hopes to win)
  • Senser-bearing epistemic state: JoĂŁo tem certeza de que venceu (JoĂŁo is certain he won — the Cognizer/Pensador is required)

Excludes — see other namespaces:

  • Physical action by a volitional agent → Agentive (JoĂŁo correu)
  • Agent causes physical change in a Patient → Agentive (JoĂŁo quebrou o vaso)
  • Non-sentient entity undergoes state change → Change (O vaso quebrou)
  • A Patient undergoes an externally-instigated event with no psychological quale profiled (only affectedness — the undergoer need not be sentient) → Undergoing (A vĂ­tima sofreu ferimentos; o paciente contraiu a doença; cair em emboscada). This is the boundary that pulls patient-undergoer frames — currently housed here on the strength of a sentient-looking subject — out of @experiential. The traffic runs the other way too: Eventive_cognizer_affecting and Fall_for genuinely profile a cognitive quale (belief, decision) and currently sit in @undergoing — see Undergoing's own boundary note.
  • Property holds statically of an entity, no psychological quale → Attribute (JoĂŁo Ă© alto)
  • Relation holds statically between two entities, no psychological quale → Relational (JoĂŁo Ă© parente de Maria)
  • Senser-less modal predication of a proposition (possibility, probability, with no sentient participant) → Attribute (É provável que chova). See the vs. Attribute boundary below — this is the sharpest new boundary.

Critical boundaries:

  • Stimulus-subject psych verbs (O filme emocionou Maria) may look Agentive but are Experiential — the Experiencer (Maria) is the semantic focus, not a physical result state.
  • Reflexive emotional changes (JoĂŁo se alegrou) stay Experiential — always. The sentient participant is still constitutive, so the frame still grounds in EXPERIENTIAL; what varies is only the profile within that grounding (entry-into-state foregrounds Antagonist + Outcome, a CHANGE-shaped selection). There is no case where the change reading moves the frame to @change — that namespace is reserved for frames whose Antagonist is not constitutively sentient.
  • Epistemic frames split by the Senser gate: Certeza (certainty of a thinker, Cognizer required) is Experiential; Possibilidade / Probabilidade (likelihood of a proposition, no Senser) is Attribute.

Subtypes

By psychological domain:

Subtype Definition Sentient FE Example LUs
Perception Sensory experience via a sense modality Experiencer ver, ouvir, cheirar, sentir, olhar, escutar
Emotion Affective state toward a stimulus or situation Experiencer amar, temer, alegrar-se, irritar-se, gostar
Cognition Mental state: knowledge, belief, thought, memory Cognizer saber, acreditar, entender, lembrar, pensar
Bodily sensation Physical sensation in the participant's body Experiencer doer, ter fome, ter frio, cansar-se
Volition / attitude Desiderative or intentional attitude toward a state of affairs Cognizer querer, desejar, pretender, esperar

Note on the Volition / attitude subtype. These desiderative and intentional members (querer, esperar, pretender) take a sentient participant (Cognizer) and an object that is a proposition or event — mapped to Content (a state of affairs), not to Stimulus. They pass the Senser gate and the domain test, so they belong here. This subtype is introduced as a recognized member of the namespace but is not fully developed with its own diagnostics in this revision; treat the Senser gate plus the Content-takes-a-proposition observation as sufficient guidance for now, and develop dedicated tests later if the class warrants it. Senser-less modality (possibility/probability of a proposition) is not part of this subtype — it is excluded to Attribute.

By volitional control — the key internal distinction:

Type Features Test Example
Controlled (agentive) Participant directs attention; voluntary Accepts imperative olhar, escutar, pensar, observar
Uncontrolled (non-agentive) Experience arises spontaneously; involuntary Rejects imperative ver, ouvir, amar, doer, saber

The controlled variant is the agentive reading of the sentient participant; it does not move the frame out of the namespace (domain takes precedence over agentivity — see Aspect note). Portuguese systematically pairs controlled and uncontrolled verbs for the same sensory domain:

Uncontrolled Controlled Domain
ver (see) olhar (look) Vision
ouvir (hear) escutar (listen) Audition
sentir (feel/smell) cheirar / tocar (sniff / touch) Olfaction / Touch

By argument structure (psych verb alternation): Many psychological verbs alternate between frames depending on which participant is subject. All three rows below stay @experiential — the alternation is a matter of which profile the frame's bindings trace within one EXPERIENTIAL grounding, not a choice among namespaces (see the corrected boundary in the Core Definition above):

Pattern Subject Object Example Semantic reading
Experiencer-subject Experiencer Stimulus JoĂŁo teme o cachorro Ongoing experience
Stimulus-subject Stimulus Experiencer O cachorro assusta JoĂŁo Stimulus triggers experience
Reflexive (se + oblique) Experiencer — João se assustou com o cachorro Entry into emotional state — a CHANGE-shaped profile, still @experiential

Aspect: Experiential frames span the full aspectual range — stative (João ama Maria; João sabe), eventive/achievement (João viu Maria; João entendeu), and change (João se apaixonou). Aspect does not determine namespace membership — the psychological domain does. This is the governing principle: a stative-aspect experiential frame (saber, amar) stays here, it does not migrate to Stative.

Characteristic signature

Participant Qualia role Semantic type Notes
Experiencer TELIC (may be AGENTIVE when controlled) Sentient the sentient participant for perception/sensation/emotion (undergoes a stimulus); core, Excludes Cognizer
Cognizer TELIC (may be AGENTIVE when controlled) Sentient the sentient participant for cognition/belief/attitude (entertains a content); core, Excludes Experiencer
Stimulus CONSTITUTIVE — optional; the trigger/object of a perception or emotion (entity or event)
Content CONSTITUTIVE State_of_affairs optional; the object of a cognitive or propositional-attitude member (a proposition/event), as distinct from a Stimulus trigger
Mental_condition FORMAL — the resulting/ongoing mental, perceptual, or affective state

Experiencer ⊕ Cognizer (Excludes). FrameNet keeps Experiencer (undergoes a stimulus/sensation) distinct from Cognizer (entertains a content/proposition). Rather than erase the distinction under a coined cover term, the namespace description carries both as characteristic participants in an Excludes relation — the native FrameNet Core-Set pattern. A specific frame realises whichever its own FE corresponds to. Likewise, members whose object is a trigger express it as a Stimulus; members whose object is a proposition/event (cognition, desiderative attitude — saber, acreditar, querer, esperar) express it as a Content (semantic type State_of_affairs).

Membership gate — the domain test (Test 1). The frame must require a sentient participant (Experiencer or Cognizer) undergoing a mental, perceptual, affective, or attitudinal event, with no physical change in the world required. The domain (psychological) is the membership criterion and takes precedence over aspect and over agentivity:

  • The sentient participant's variable role is recorded by the role it plays, not used to reclassify: controlled olhar = agentive; uncontrolled ver = telic endpoint; saber = formal state-bearer. None of these leave @experiential.
  • Stimulus-subject experiential frames (O filme emocionou Maria) are classified here, not as Agentive, because the profiled endpoint is the Experiencer's state, not a physical Result. (These are the most causative-like members — the same object-vs-profile relationship as the Experiential/Change boundary above, AGENTIVE being a profile too; not a namespace choice.)

The Senser gate also decides modal-adjacent frames: a frame predicating certainty of a thinker (Certeza, whose definition requires the #Pensador/Cognizer to be expressed) enters @experiential as a cognition member; a frame predicating possibility/probability of a proposition with no sentient participant does not — it is a modal attribute.

graph LR
    Stimulus["Stimulus<br/><i>CONSTITUTIVE</i><br/>optional, trigger"]
    Content["Content<br/><i>CONSTITUTIVE</i><br/>optional, State_of_affairs"]
    Event(("Event"))
    Experiencer["Experiencer<br/><i>TELIC</i> (AGENTIVE if controlled)<br/>Sentient"]
    Cognizer["Cognizer<br/><i>TELIC</i> (AGENTIVE if controlled)<br/>Sentient"]
    Mental["Mental_condition<br/><i>FORMAL</i>"]

    Stimulus -.->|optional| Event
    Content -.->|optional| Event
    Event -->|experienced_by| Experiencer
    Event -->|known_by| Cognizer
    Experiencer ---|Excludes| Cognizer
    Experiencer -->|reaches| Mental
    Cognizer -->|reaches| Mental

    classDef core fill:#8B0000,stroke:#8B0000,color:#fff
    classDef opt fill:#fff,stroke:#8B0000,stroke-dasharray:4 3,color:#8B0000
    class Experiencer,Cognizer,Mental core
    class Stimulus,Content opt

Diagnostic Tests

Test 1 — Senser gate (sentient participant required)

Does the frame require a sentient participant — an Experiencer or a Cognizer — as its primary participant? This is the membership gate.

✓ João viu Maria (João = sentient Experiencer) → EXPERIENTIAL
✓ João tem certeza de que venceu (João = Cognizer/Pensador) → EXPERIENTIAL
✗ A pedra caiu (pedra ≠ sentient) → NOT EXPERIENTIAL (Phenomenon)
✗ É provável que chova (no sentient participant) → NOT EXPERIENTIAL (Attribute — modal-attribute of a proposition)

The last line is the decisive exclusion: a frame predicating possibility or probability of a proposition, with no Senser, is a modal Attribute, not a psychological event.

Test 2 — Mental / perceptual domain

Does the event occur in psychological or sensory space rather than the physical world?

✓ João sabe a resposta (mental state — knowledge) → EXPERIENTIAL
✓ Maria sentiu dor (somatic sensation) → EXPERIENTIAL
✗ João quebrou o vaso (physical change in world) → NOT EXPERIENTIAL (Agentive)

Test 3 — Experiencer vs. Cognizer (which sentient FE)

Is the object of the event a trigger/stimulus (→ Experiencer + Stimulus) or a proposition/content (→ Cognizer + Content)?

✓ Maria ouviu o barulho (stimulus = barulho) → EXPERIENCER + STIMULUS (perception/emotion)
✓ João acredita que venceu (content = a proposition) → COGNIZER + CONTENT (cognition)
✓ João quer sair (content = a state of affairs) → COGNIZER + CONTENT (volition/attitude)

Experiencer and Cognizer are mutually exclusive within a frame (Excludes).

Test 4 — Control test (agentive vs. non-agentive)

Can the frame take an imperative directed at the sentient participant?

✓ Olhe! / Escute! / Pense nisso! (controlled) → agentive reading
✗ *Veja Maria! / *Ame João! / *Tenha fome! (uncontrolled) → non-agentive reading

Either way the frame remains Experiential; the test classifies the internal controlled/uncontrolled variant, not namespace membership.

Test 5 — Progressive test (stative vs. eventive within Experiential)

Does the frame resist the progressive?

Stative experiential (resists progressive):
✗ *João está sabendo a resposta → STATIVE EXPERIENTIAL (saber)
✗ *Maria está amando João → STATIVE EXPERIENTIAL (amar)

Eventive experiential (accepts progressive):
✓ João está olhando para Maria → EVENTIVE EXPERIENTIAL (olhar)
✓ Maria está pensando sobre o problema → EVENTIVE EXPERIENTIAL (pensar)

Test 6 — Psych alternation

Does the verb participate in the Experiencer-subject / Stimulus-subject alternation?

✓ João teme o cachorro ↔ O cachorro assusta João → PSYCH VERB PAIR
✓ João gosta do filme ↔ O filme agrada João → PSYCH VERB PAIR
✗ João viu Maria ↔ *Maria viu João (no role-reversal alternation) → PERCEPTION (not psych alternation)